7 min read
Lesson 2 of 5
Text-to-3D & Image-to-3D Workflows
From the course AI for 3D & Game Assets
Let's get hands-on with generating 3D models from text descriptions and images.
Text-to-3D with Meshy
- Go to meshy.ai and sign up (free tier available)
- Click "Text to 3D"
- Enter a description and select a style:
Effective prompts:
- "A medieval treasure chest with iron bands and a gold lock, fantasy game style"
- "A low-poly pine tree with snow on branches, stylized"
- "A sci-fi plasma rifle with glowing blue energy cells"
- "A cute cartoon mushroom house with a red spotted cap"
Style options:
- Realistic, Cartoon, Low-poly, Voxel, Sculpture
- Art style significantly affects output quality
- Generate — takes 1-3 minutes
- Preview the 3D model, rotate and inspect
- If satisfied, click "Refine" for higher quality
- Download in your preferred format
Image-to-3D with Tripo
Image-to-3D is generally more predictable:
- Generate or find a clear image of the object you want
- Upload to Tripo (tripo3d.ai)
- The AI reconstructs the 3D geometry
- Review from all angles — back and bottom may need manual refinement
- Export as GLB, OBJ, or FBX
Tips for better image-to-3D:
- Use clean, isolated images with plain backgrounds
- Front-facing views with slight angle work best
- Avoid complex occlusions (objects hidden behind other objects)
- Higher-resolution images produce better geometry
- Generate concept art with Midjourney first, then convert to 3D
Multi-View Generation
For better 3D consistency, some tools accept multiple views:
- Generate a front view of your object with an image AI
- Use the same prompt to generate side and back views
- Upload all views to the 3D generator
- AI uses multiple angles for more accurate reconstruction
Prompt Engineering for 3D
3D prompts benefit from specific details:
- Shape: "cylindrical," "cubic," "organic," "angular"
- Material: "metallic," "wooden," "stone," "glass," "fabric"
- Style: "stylized," "realistic," "low-poly," "hand-painted"
- Scale reference: "handheld," "furniture-sized," "building-sized"
- Detail level: "simple," "detailed," "ornate," "minimalist"
Bad prompt: "A sword" Good prompt: "A Viking longsword with a leather-wrapped grip, runic engravings on the blade, and a silver crossguard, realistic style"
Batch Generation
For populating game environments, generate asset libraries:
- "10 different fantasy potion bottles" — Generate variations for variety
- "A set of medieval tavern props" — Tables, chairs, mugs, candles
- "Forest environment kit" — Trees, rocks, bushes, mushrooms, logs
Key Takeaways
- •Text-to-3D works best with specific descriptions including shape, material, and style
- •Image-to-3D is more reliable — use clean, isolated images for best results
- •Generate concept art with image AI first, then convert to 3D for a two-step workflow
- •Multi-view input improves 3D reconstruction accuracy
- •Batch generation creates asset libraries for game environments efficiently
0 of 5 lessons marked complete
Progress is kept in this browser only.